/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_layers_InputUtils_h
#define mozilla_layers_InputUtils_h

/**
 * Defines a set of utility functions for generating input events
 * to an APZC/APZCTM during APZ gtests.
 */

#include "APZTestCommon.h"

/* The InputReceiver template parameter used in the helper functions below needs
 * to be a class that implements functions with the signatures:
 * APZEventResult ReceiveInputEvent(const InputData& aEvent);
 * void SetAllowedTouchBehavior(uint64_t aInputBlockId,
 *                              const nsTArray<uint32_t>& aBehaviours);
 * The classes that currently implement these are APZCTreeManager and
 * TestAsyncPanZoomController. Using this template allows us to test individual
 * APZC instances in isolation and also an entire APZ tree, while using the same
 * code to dispatch input events.
 */

template <class InputReceiver>
void SetDefaultAllowedTouchBehavior(const RefPtr<InputReceiver>& aTarget,
                                    uint64_t aInputBlockId,
                                    int touchPoints = 1) {
  nsTArray<uint32_t> defaultBehaviors;
  // use the default value where everything is allowed
  for (int i = 0; i < touchPoints; i++) {
    defaultBehaviors.AppendElement(
        mozilla::layers::AllowedTouchBehavior::HORIZONTAL_PAN |
        mozilla::layers::AllowedTouchBehavior::VERTICAL_PAN |
        mozilla::layers::AllowedTouchBehavior::PINCH_ZOOM |
        mozilla::layers::AllowedTouchBehavior::ANIMATING_ZOOM);
  }
  aTarget->SetAllowedTouchBehavior(aInputBlockId, defaultBehaviors);
}

inline MultiTouchInput CreateMultiTouchInput(
    MultiTouchInput::MultiTouchType aType, TimeStamp aTime) {
  return MultiTouchInput(aType, MillisecondsSinceStartup(aTime), aTime, 0);
}

template <class InputReceiver>
APZEventResult TouchDown(const RefPtr<InputReceiver>& aTarget,
                         const ScreenIntPoint& aPoint, TimeStamp aTime) {
  MultiTouchInput mti =
      CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, aTime);
  mti.mTouches.AppendElement(CreateSingleTouchData(0, aPoint));
  return aTarget->ReceiveInputEvent(mti);
}

template <class InputReceiver>
APZEventResult TouchMove(const RefPtr<InputReceiver>& aTarget,
                         const ScreenIntPoint& aPoint, TimeStamp aTime) {
  MultiTouchInput mti =
      CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, aTime);
  mti.mTouches.AppendElement(CreateSingleTouchData(0, aPoint));
  return aTarget->ReceiveInputEvent(mti);
}

template <class InputReceiver>
APZEventResult TouchUp(const RefPtr<InputReceiver>& aTarget,
                       const ScreenIntPoint& aPoint, TimeStamp aTime) {
  MultiTouchInput mti =
      CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_END, aTime);
  mti.mTouches.AppendElement(CreateSingleTouchData(0, aPoint));
  return aTarget->ReceiveInputEvent(mti);
}

template <class InputReceiver>
APZEventResult Wheel(const RefPtr<InputReceiver>& aTarget,
                     const ScreenIntPoint& aPoint, const ScreenPoint& aDelta,
                     TimeStamp aTime) {
  ScrollWheelInput input(aTime, 0, ScrollWheelInput::SCROLLMODE_INSTANT,
                         ScrollWheelInput::SCROLLDELTA_PIXEL, aPoint, aDelta.x,
                         aDelta.y, false, WheelDeltaAdjustmentStrategy::eNone);
  return aTarget->ReceiveInputEvent(input);
}

// Tests that use this function should set general.smoothScroll=true, otherwise
// the smooth scroll animation code will set the animation duration to 0.
template <class InputReceiver>
APZEventResult SmoothWheel(const RefPtr<InputReceiver>& aTarget,
                           const ScreenIntPoint& aPoint,
                           const ScreenPoint& aDelta, TimeStamp aTime) {
  ScrollWheelInput input(aTime, 0, ScrollWheelInput::SCROLLMODE_SMOOTH,
                         ScrollWheelInput::SCROLLDELTA_LINE, aPoint, aDelta.x,
                         aDelta.y, false, WheelDeltaAdjustmentStrategy::eNone);
  return aTarget->ReceiveInputEvent(input);
}

template <class InputReceiver>
APZEventResult MouseDown(const RefPtr<InputReceiver>& aTarget,
                         const ScreenIntPoint& aPoint, TimeStamp aTime) {
  MouseInput input(MouseInput::MOUSE_DOWN,
                   MouseInput::ButtonType::PRIMARY_BUTTON, 0, 0, aPoint, aTime,
                   0);
  return aTarget->ReceiveInputEvent(input);
}

template <class InputReceiver>
APZEventResult MouseMove(const RefPtr<InputReceiver>& aTarget,
                         const ScreenIntPoint& aPoint, TimeStamp aTime) {
  MouseInput input(MouseInput::MOUSE_MOVE,
                   MouseInput::ButtonType::PRIMARY_BUTTON, 0, 0, aPoint, aTime,
                   0);
  return aTarget->ReceiveInputEvent(input);
}

template <class InputReceiver>
APZEventResult MouseUp(const RefPtr<InputReceiver>& aTarget,
                       const ScreenIntPoint& aPoint, TimeStamp aTime) {
  MouseInput input(MouseInput::MOUSE_UP, MouseInput::ButtonType::PRIMARY_BUTTON,
                   0, 0, aPoint, aTime, 0);
  return aTarget->ReceiveInputEvent(input);
}

template <class InputReceiver>
APZEventResult PanGesture(PanGestureInput::PanGestureType aType,
                          const RefPtr<InputReceiver>& aTarget,
                          const ScreenIntPoint& aPoint,
                          const ScreenPoint& aDelta, TimeStamp aTime,
                          Modifiers aModifiers = MODIFIER_NONE,
                          bool aSimulateMomentum = false) {
  PanGestureInput input(aType, aTime, aPoint, aDelta, aModifiers);
  input.mSimulateMomentum = aSimulateMomentum;
  if constexpr (std::is_same_v<InputReceiver, TestAsyncPanZoomController>) {
    // In the case of TestAsyncPanZoomController we know for sure that the
    // event will be handled by APZ so set it explicitly.
    input.mHandledByAPZ = true;
  }
  return aTarget->ReceiveInputEvent(input);
}

template <class InputReceiver>
APZEventResult PanGestureWithModifiers(PanGestureInput::PanGestureType aType,
                                       Modifiers aModifiers,
                                       const RefPtr<InputReceiver>& aTarget,
                                       const ScreenIntPoint& aPoint,
                                       const ScreenPoint& aDelta,
                                       TimeStamp aTime) {
  return PanGesture(aType, aTarget, aPoint, aDelta, aTime, aModifiers);
}

#endif  // mozilla_layers_InputUtils_h
