/*
 * Copyright 2018 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef SkottiePriv_DEFINED
#define SkottiePriv_DEFINED

#include "include/core/SkFontArguments.h"
#include "include/core/SkRefCnt.h"
#include "modules/skottie/include/Skottie.h"

#include "include/core/SkFontMgr.h"
#include "include/core/SkFontStyle.h"
#include "include/core/SkString.h"
#include "include/core/SkTypeface.h"
#include "modules/skottie/include/ExternalLayer.h"
#include "modules/skottie/include/SkottieProperty.h"
#include "modules/skottie/include/SlotManager.h"
#include "modules/skottie/src/animator/Animator.h"
#include "modules/skottie/src/text/Font.h"
#include "src/base/SkUTF.h"
#include "src/core/SkTHash.h"

#include "modules/skshaper/include/SkShaper_factory.h"

#include <string>
#include <vector>

namespace skjson {
class ArrayValue;
class ObjectValue;
class Value;
} // namespace skjson

namespace sksg {
class Color;
class Path;
class RenderNode;
class Transform;
} // namespace sksg

namespace skottie {
namespace internal {

// Close-enough to AE.
static constexpr float kBlurSizeToSigma = 0.3f;

class TextAdapter;
class TransformAdapter2D;
class TransformAdapter3D;
class OpacityAdapter;


using AnimatorScope = std::vector<sk_sp<Animator>>;

class SceneGraphRevalidator final : public SkNVRefCnt<SceneGraphRevalidator> {
public:
    void revalidate();
    void setRoot(sk_sp<sksg::RenderNode>);

private:
    sk_sp<sksg::RenderNode> fRoot;
};

class AnimationBuilder final : public SkNoncopyable {
public:
    AnimationBuilder(sk_sp<ResourceProvider>, sk_sp<SkFontMgr>, sk_sp<PropertyObserver>,
                     sk_sp<Logger>, sk_sp<MarkerObserver>, sk_sp<PrecompInterceptor>,
                     sk_sp<ExpressionManager>, sk_sp<SkShapers::Factory>,
                     Animation::Builder::Stats*, const SkSize& comp_size,
                     float duration, float framerate, uint32_t flags);

    struct AnimationInfo {
        sk_sp<sksg::RenderNode> fSceneRoot;
        AnimatorScope           fAnimators;
        sk_sp<SlotManager>      fSlotManager;
        std::vector<LayerInfo>  fLayerInfo;
    };

    AnimationInfo parse(const skjson::ObjectValue&);

    struct FontInfo {
        using VariationInstance = std::vector<SkFontArguments::VariationPosition::Coordinate>;

        SkString            fFamily,
                            fStyle,
                            fPath;
        SkScalar            fAscentPct;
        sk_sp<SkTypeface>   fTypeface;
        CustomFont::Builder fCustomFontBuilder;
        VariationInstance   fVariation;

        bool matches(const char family[], const char style[]) const;
    };
    const FontInfo* findFont(const SkString& name) const;

    void log(Logger::Level, const skjson::Value*, const char fmt[], ...) const SK_PRINTF_LIKE(4, 5);

    sk_sp<sksg::Transform> attachMatrix2D(const skjson::ObjectValue&, sk_sp<sksg::Transform>,
                                          bool auto_orient = false) const;
    sk_sp<sksg::Transform> attachMatrix3D(const skjson::ObjectValue&, sk_sp<sksg::Transform>,
                                          bool auto_orient = false) const;

    sk_sp<sksg::Transform> attachCamera(const skjson::ObjectValue& jlayer,
                                        const skjson::ObjectValue& jtransform,
                                        sk_sp<sksg::Transform>,
                                        const SkSize&) const;

    sk_sp<sksg::RenderNode> attachOpacity(const skjson::ObjectValue&,
                                          sk_sp<sksg::RenderNode>) const;
    sk_sp<sksg::Path> attachPath(const skjson::Value&) const;

    bool hasNontrivialBlending() const { return fHasNontrivialBlending; }

    class AutoScope final {
    public:
        explicit AutoScope(const AnimationBuilder* builder) : AutoScope(builder, AnimatorScope()) {}

        AutoScope(const AnimationBuilder* builder, AnimatorScope&& scope)
            : fBuilder(builder)
            , fCurrentScope(std::move(scope))
            , fPrevScope(fBuilder->fCurrentAnimatorScope) {
            fBuilder->fCurrentAnimatorScope = &fCurrentScope;
        }

        AnimatorScope release() {
            fBuilder->fCurrentAnimatorScope = fPrevScope;
            SkDEBUGCODE(fBuilder = nullptr);

            return std::move(fCurrentScope);
        }

        ~AutoScope() { SkASSERT(!fBuilder); }

    private:
        const AnimationBuilder* fBuilder;
        AnimatorScope           fCurrentScope;
        AnimatorScope*          fPrevScope;
    };

    template <typename T>
    void attachDiscardableAdapter(sk_sp<T> adapter) const {
        if (adapter->isStatic()) {
            // Fire off a synthetic tick to force a single SG sync before discarding.
            adapter->seek(0);
        } else {
            fCurrentAnimatorScope->push_back(std::move(adapter));
        }
    }

    template <typename T, typename... Args>
    auto attachDiscardableAdapter(Args&&... args) const ->
        typename std::decay<decltype(T::Make(std::forward<Args>(args)...)->node())>::type
    {
        using NodeType =
        typename std::decay<decltype(T::Make(std::forward<Args>(args)...)->node())>::type;

        NodeType node;
        if (auto adapter = T::Make(std::forward<Args>(args)...)) {
            node = adapter->node();
            this->attachDiscardableAdapter(std::move(adapter));
        }
        return node;
    }

    class AutoPropertyTracker {
    public:
        AutoPropertyTracker(const AnimationBuilder* builder, const skjson::ObjectValue& obj, const PropertyObserver::NodeType node_type)
            : fBuilder(builder)
            , fPrevContext(builder->fPropertyObserverContext), fNodeType(node_type) {
            if (fBuilder->fPropertyObserver) {
                auto observer = builder->fPropertyObserver.get();
                this->updateContext(observer, obj);
                observer->onEnterNode(fBuilder->fPropertyObserverContext, fNodeType);
            }
        }

        ~AutoPropertyTracker() {
            if (fBuilder->fPropertyObserver) {
                fBuilder->fPropertyObserver->onLeavingNode(fBuilder->fPropertyObserverContext, fNodeType);
                fBuilder->fPropertyObserverContext = fPrevContext;
            }
        }
    private:
        void updateContext(PropertyObserver*, const skjson::ObjectValue&);

        const AnimationBuilder* fBuilder;
        const char*             fPrevContext;
        const PropertyObserver::NodeType fNodeType;
    };

    bool dispatchColorProperty(const sk_sp<sksg::Color>&) const;
    bool dispatchOpacityProperty(const sk_sp<sksg::OpacityEffect>&) const;
    bool dispatchTextProperty(const sk_sp<TextAdapter>&,
                              const skjson::ObjectValue* jtext) const;
    bool dispatchTransformProperty(const sk_sp<TransformAdapter2D>&) const;

    sk_sp<ExpressionManager> expression_manager() const;

    const skjson::ObjectValue* getSlotsRoot() const {
        return fSlotsRoot;
    }

    void parseFonts (const skjson::ObjectValue* jfonts, const skjson::ArrayValue* jchars);

private:
    friend class CompositionBuilder;
    friend class CustomFont;
    friend class LayerBuilder;
    friend class AnimatablePropertyContainer;
    friend class SkSLEffectBase;

    struct AttachLayerContext;
    struct AttachShapeContext;
    struct FootageAssetInfo;

    void parseAssets(const skjson::ArrayValue*);

    // Return true iff all fonts were resolved.
    bool resolveNativeTypefaces();
    bool resolveEmbeddedTypefaces(const skjson::ArrayValue& jchars);

    void dispatchMarkers(const skjson::ArrayValue*) const;

    sk_sp<sksg::RenderNode> attachBlendMode(const skjson::ObjectValue&,
                                            sk_sp<sksg::RenderNode>) const;

    sk_sp<sksg::RenderNode> attachShape(const skjson::ArrayValue*, AttachShapeContext*,
                                        bool suppress_draws = false) const;
    const FootageAssetInfo* loadFootageAsset(const skjson::ObjectValue&) const;
    sk_sp<sksg::RenderNode> attachFootageAsset(const skjson::ObjectValue&, LayerInfo*) const;

    sk_sp<sksg::RenderNode> attachExternalPrecompLayer(const skjson::ObjectValue&,
                                                       const LayerInfo&) const;

    sk_sp<sksg::RenderNode> attachFootageLayer(const skjson::ObjectValue&, LayerInfo*) const;
    sk_sp<sksg::RenderNode> attachNullLayer   (const skjson::ObjectValue&, LayerInfo*) const;
    sk_sp<sksg::RenderNode> attachPrecompLayer(const skjson::ObjectValue&, LayerInfo*) const;
    sk_sp<sksg::RenderNode> attachShapeLayer  (const skjson::ObjectValue&, LayerInfo*) const;
    sk_sp<sksg::RenderNode> attachSolidLayer  (const skjson::ObjectValue&, LayerInfo*) const;
    sk_sp<sksg::RenderNode> attachTextLayer   (const skjson::ObjectValue&, LayerInfo*) const;
    sk_sp<sksg::RenderNode> attachAudioLayer  (const skjson::ObjectValue&, LayerInfo*) const;

    void trackLayerInfo(const LayerInfo& info) const {fLayerInfo.emplace_back(info);}

    sk_sp<ResourceProvider>        fResourceProvider;
    sk_sp<SkFontMgr>               fFontMgr;
    sk_sp<PropertyObserver>        fPropertyObserver;
    sk_sp<Logger>                  fLogger;
    sk_sp<MarkerObserver>          fMarkerObserver;
    sk_sp<PrecompInterceptor>      fPrecompInterceptor;
    sk_sp<ExpressionManager>       fExpressionManager;
    sk_sp<SkShapers::Factory>      fShapingFactory;
    sk_sp<SceneGraphRevalidator>   fRevalidator;
    sk_sp<SlotManager>             fSlotManager;
    Animation::Builder::Stats*     fStats;
    const SkSize                   fCompSize;
    const float                    fDuration,
                                   fFrameRate;
    const uint32_t                 fFlags;
    mutable std::vector<LayerInfo> fLayerInfo;
    mutable AnimatorScope*         fCurrentAnimatorScope;
    mutable const char*            fPropertyObserverContext = nullptr;
    mutable bool                   fHasNontrivialBlending : 1;
    struct AssetInfo {
        const skjson::ObjectValue* fAsset;
        mutable bool               fIsAttaching; // Used for cycle detection
    };

    struct FootageAssetInfo {
        sk_sp<ImageAsset> fAsset;
        SkISize           fSize;
    };

    class ScopedAssetRef {
    public:
        ScopedAssetRef(const AnimationBuilder* abuilder, const skjson::ObjectValue& jlayer);

        ~ScopedAssetRef() {
            if (fInfo) {
                fInfo->fIsAttaching = false;
            }
        }

        explicit operator bool() const { return !!fInfo; }

        const skjson::ObjectValue& operator*() const { return *fInfo->fAsset; }

    private:
        const AssetInfo* fInfo = nullptr;
    };

    skia_private::THashMap<SkString, AssetInfo>                fAssets;
    skia_private::THashMap<SkString, FontInfo>                 fFonts;
    sk_sp<CustomFont::GlyphCompMapper>                         fCustomGlyphMapper;
    mutable skia_private::THashMap<SkString, FootageAssetInfo> fImageAssetCache;

    // Handle to "slots" JSON Object, used to grab slot values while building
    const skjson::ObjectValue* fSlotsRoot;

    using INHERITED = SkNoncopyable;
};

} // namespace internal
} // namespace skottie

#endif // SkottiePriv_DEFINED
